[LWJGL] GLFW_PLATFORM_ERROR

Disclaimer: I know nothing of C, C++, C#, the GLFW library, and JNI.

I started up my game today to test some changes I made to my code, and this was printed to the error stream:

[LWJGL] GLFW_PLATFORM_ERROR error
	Description : Failed to retrieve context version string
	Stacktrace  :
		org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1004)
		ecumene.glfw.GLFWWindow.create(GLFWWindow.java:65)
		ecumene.cross.CrossLauncher.init(CrossLauncher.java:33)
		ecumene.cross.CrossLauncher.main(CrossLauncher.java:123)

And in the regular out log, I had this:


[2015/03/01 20:26:41]  |strce|  : {
[2015/03/01 20:26:41]  |strce|  : "class java.lang.NullPointerException" says "null"
[2015/03/01 20:26:41]  |strce|  : -   call org.lwjgl.system.Checks.checkPointer(Checks.java:66)
[2015/03/01 20:26:41]  |strce|  : -   call org.lwjgl.glfw.GLFW.glfwSetKeyCallback(GLFW.java:2113)
[2015/03/01 20:26:41]  |strce|  : -   call ecumene.glfw.GLFWKeyboard.init(GLFWKeyboard.java:155)
[2015/03/01 20:26:41]  |strce|  : -   call ecumene.glfw.GLFWWindow.create(GLFWWindow.java:68)
[2015/03/01 20:26:41]  |strce|  : -   call ecumene.cross.CrossLauncher.init(CrossLauncher.java:33)
[2015/03/01 20:26:41]  |strce|  : -   call ecumene.cross.CrossLauncher.main(CrossLauncher.java:123)
[2015/03/01 20:26:41]  |strce|  : }
[2015/03/01 20:26:41]  |strce|  : // End stack trace

Some things to note
I’ve been playing allot of games recently, and I maxed out my machine’s ram capacity (8GB). So I closed some background apps running in the task manager, so that may be the issue. I’ll try restarting it and I’ll get back to this topic later.

Thanks in advance!

Okay, seems to have fixed it. Whoops.