Hey guys! So, basically when I call glCallLists and pass my IntBuffer of lists to render, it gives OpenGL error 1282… and I can’t figure out why. I am fairly certain that this is a texture issue… I am using slick 2d’s texture loader. If I remove the Util.checkGLError(), I can get it to render, but the textures aren’t correct… which is the main reason I think it’s a texture issue… any ideas? I know that I am not calling any glBegin()/glEnd() pairs during the glCallLists… so… don’t know what else it could be.