The TWOPI U see in many C++ opengl programs. Do lwjgl have something like that?
TWOPI is a variable that contains 2* pi
The TWOPI U see in many C++ opengl programs. Do lwjgl have something like that?
TWOPI is a variable that contains 2* pi
nm forget it
final double PI = Math.PI;
final double TWOPI = PI *2;
final double PID2 = TWOPI/2;
final double PID2 = Math.PI / 2;
Kev <- pedant
thanks… I found the bug when my sphere looked like a bad trip