lwjgl equelivant of TWOPI

The TWOPI U see in many C++ opengl programs. Do lwjgl have something like that?

TWOPI is a variable that contains 2* pi

nm forget it

         final double PI       = Math.PI;
         final double TWOPI = PI *2;
         final double PID2       = TWOPI/2;

final double PID2 = Math.PI / 2;

Kev <- pedant

thanks… I found the bug when my sphere looked like a bad trip