Hey JGO
I’m rendering a map stored in multiple VBOs, how can i add some simple basic light to this? i got ambient light working, but for example if there’s a lantern, how do i make that? I think what i want is called “dynamic diffuse light” but i can’t get it working with LWJGL methods and I’m not good at GLSL and well tryed some pages at google for that but none did work Anyone got a good tutorial for 3D Light in LWJGL? based on LWJGL’s functions or made with a shader, both is fine
Some additional Information (if necessary): I’m not using Textures, every vertex got a color and a normal