lwjgl desctop icon, win8

I’m having some difficulty doing the Display.setIcon thing in lwjgl.

I’ve managed to get the icon to display on the game window, but the one on windows 8’s taskbar looks a bit funky… It cuts up the image in four quarters and displays it in a funny way. I’ll make an attempt to visualize:


bbbb
bbbb


becomes:


bbbb
eeeeee
eeeeee

where e stands for empty…

My code is as follows:



	public ByteBuffer loadIcon(String filename, int width, int height) throws IOException {
	    BufferedImage image = ImageIO.read(new File(filename)); // load image

	    // convert image to byte array
	    byte[] imageBytes = new byte[width * height * 4];
	    for (int i = 0; i < height; i++) {
	        for (int j = 0; j < width; j++) {
	            int pixel = image.getRGB(j, i);
	            for (int k = 0; k < 3; k++) // red, green, blue
	                imageBytes[(i*16+j)*4 + k] = (byte)(((pixel>>(2-k)*8))&255);
	            imageBytes[(i*16+j)*4 + 3] = (byte)(((pixel>>(3)*8))&255); // alpha
	        }
	    }
	    return ByteBuffer.wrap(imageBytes);
	}


and



		try {
		    ByteBuffer[] icons = new ByteBuffer[2];
		    icons[0] = loadIcon("res/components/icon16x16.png", 16, 16);
		    icons[1] = loadIcon("res/components/icon32x32.png", 32, 32);
		    Display.setIcon(icons);
		} catch (IOException ex) {
		    ex.printStackTrace();
		}


any ideas? Has anyone successfully managed to set icons for a java application using LWJGL and windows 8?

I’m thinking that maybe my dimensions are wrong. The icons on the taskbar looks a bit oblong. though I have no idea of what dimensions to try.