LWJGL decisions, decisions...

Been playing with this like a bad habit. Think I have a pretty good handle on building a 2d game (though havent tried to do any collision detection yet) but ever since getting a texture on a rotating cube, I am just nuts to do something 3d. ;D

How are you guys doing cameras? I want a 3rd person, chase camera. Is this a lookAt() deal? I know I need to read more of the docs. Build my own? and use some of the chase camera notes from the pre java.net days?

I think what you want is a Camera class and if so, you might want to look at JCD’s utils http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=LWJGL;action=display;num=1081673188

there’s a camera class in there that does basic WSAD movement :slight_smile:

HTH

edit: curses his fat fingers

thanks, I ran a number of searches…moron that I am I missed it. Thanks

M