Hi there,
1st off, I’m getting more and more fond of LWJGL and Open-GL. I’m now at the stage that I’m wondering why I’ve ever bothered with non-accellerated 2d techniques 
But… (there’s always a ‘but’ isn’t there ;)), now that my 1st ogl game is progressing nicely and that I’m spending more time play-testing it, it crashes after a while ???.
Not during gameplay, but when I exit and try to return to windows.
I have the feeling that it might have something to do with input, because after a while my pc speaker starts to make rattling noises when I press keys, as if the keyboard buffer overflows.
When that happens and I start hearing those noises, the PC is very likely to freeze with a black screen when I exit to windows with the only option to press reset and reboot…
I’m using the BaseWindow class from the examples for initializing OGL and exiting from it.
Anyone else experienced this? Any workaround?
Greetings,
Erik

it does a System.out.println(“Game Ended.”); and that showed up in the log.