So, I’ve been noobing around trying to learn to use libgdx from tutorials and demos. I have written quite a few games with straight Java 2D, but I’m finding that diving into libgdx is drowning me a bit.
Part of the reason is that there is not a lot of learning material that seems appropriate for where I’m at (to go from Java 2D to libgdx). Here’s what I’m wondering: if I take a different approach and try to learn to use lwjgl instead, which I’m assuming has more beginner-friendly material, will I later be able to convert this to a complete libgdx implementation later?
Thanks in advance for any help.
