So, I’ve got Keyboard and Mouse redone to use LWJGL instead of AWT or whatever built-in thing I’d been doing. Remapping works pretty well, and everything. And now, I’m going to try and take this 360 controller we bought and try to make that happen.
Any advice, as I dive in to controller support? Any major differences I should be aware of between how LWJGL treats controllers versus keyboards or mice?
I suppose if I run into any nasty, stumping problems, I’ll edit or reply to this topic.