I know that slick2d is built on top of LWJGL but when I try to use an immediate mode call like this:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1f, 1f, 1f);
glBegin(GL_LINES);
glVertex2f(10, 5);
glVertex2f(10, 15);
glEnd();
I don’t understand as this is valid LWJGL code yet it does not work in slick. Does it have something to do with the spritebatch or something? IDK.