LWJGL BlockWorld

DreamHacker please please for the love of God reread your posts and do a little bit of editing to make them more readable. I am not talking about anything huge just make sure you proper spacing and maybe check spelling a bit. I is hard to understand you right now.

I think it is safe to say that people may not comment things for you. Instead of asking for comments in the code, post what concept you do not understand.

Here, I will take the first step.

The two methods you posted do not seem to have anything to do with one another. One is filling a floatbuffer with data to most likely render with a VBO while the other uses immediate mode to render. The first seems to be simply filling a floatbuffer with a cube based on “offsets”, and a color or tint. Now you take the next step. :smiley:

StumpyStrust actualy you made some sense to me i am starting to understand that.And about that speling i will have a look and edit them.
Thank you :slight_smile:

About the spelling: If I’m not mistaken (I’m not native english speaker) then there is a simple rule for doubled consonants:
When a vocal is spelled short, then the next consonant is doubled.
For example: will, spell, little, impression

I think that’s the kind of mistake you make the most :slight_smile:

[quote]If i would want to make a minecraft clone i would write it in c++ because its more powerfull than java and for rendering it gives much more fps than java.
[/quote]
This shows me you know absolutely nothing about how games work. Just because a game is written in C++ doesn’t mean its faster than Java. I suggest you start at the basics like everyone else has said.

About the spelling: If I’m not mistaken (I’m not native english speaker) then there is a simple rule for doubled consonants:
When a vocal is spelled short, then the next consonant is doubled.
For example: will, spell, little, impression

I think that’s the kind of mistake you make the most :slight_smile:

[quote]If i would want to make a minecraft clone i would write it in c++ because its more powerfull than java and for rendering it gives much more fps than java.
[/quote]
This shows me you know absolutely nothing about how games work. Just because a game is written in C++ doesn’t mean its faster than Java. I suggest you start at the basics like everyone else has said.

What I’m trying to figure out is why LWJGL Blockworld has to be lengthened with this. If anything, it should be put into its own thread. Also, what I’ve gathered from this small segment is that you want someone to comment the code so you can just learn how to make a one sided ax and that is all?

LWJGL is a binding, not a library. But, if I were to put up a suggestion, did you ever consider just contacting Vermeer directly about it and seeing if he responds? All the replies on here are telling you the same thing, to learn it from scratch. I don’t think that you are going to get any more than that, but keeping this up is getting nowhere fast.

If I were trying to learn it, I’d actually take them on the offer and try to get the information from scratch. Learning 3D programming takes a lot more than the typical methods you can use for learning PHP and basic Java. Most of the things you do there are very clear and easy to find. If you haven’t realized, OpenGL isn’t as easy as that. There is a lot of abstraction.

I mean, you might get lucky and someone might help you. But, yeah… even I wouldn’t want to go ahead and label out each function. There is a lot more to OpenGL like Matrices, and the VBO Bindings that take a lot more “extra knowledge”. Comments just won’t get you there, I’m sorry.

Best of luck. I hope this post gives some insight on why everyone is telling you to learn it. It isn’t easy to just pick up like writing a basic programming application is.

What I’m trying to figure out is why LWJGL Blockworld has to be lengthened with this. If anything, it should be put into its own thread. Also, what I’ve gathered from this small segment is that you want someone to comment the code so you can just learn how to make a one sided ax and that is all?

LWJGL is a binding, not a library. But, if I were to put up a suggestion, did you ever consider just contacting Vermeer directly about it and seeing if he responds? All the replies on here are telling you the same thing, to learn it from scratch. I don’t think that you are going to get any more than that, but keeping this up is getting nowhere fast.

If I were trying to learn it, I’d actually take them on the offer and try to get the information from scratch. Learning 3D programming takes a lot more than the typical methods you can use for learning PHP and basic Java. Most of the things you do there are very clear and easy to find. If you haven’t realized, OpenGL isn’t as easy as that. There is a lot of abstraction.

I mean, you might get lucky and someone might help you. But, yeah… even I wouldn’t want to go ahead and label out each function. There is a lot more to OpenGL like Matrices, and the VBO Bindings that take a lot more “extra knowledge”. Comments just won’t get you there, I’m sorry.

Best of luck. I hope this post gives some insight on why everyone is telling you to learn it. It isn’t easy to just pick up like writing a basic programming application is.

Dream Hacker do you know Java Basics as well as Game Programming Basics?

rv don’t revive this thread… it should’ve died a long time ago and there is no use badgering dream hacker.

Lol I have a unique idea.
Make a thread called “DreamHacker vs The World” and post there.

Dream Hacker do you know Java Basics as well as Game Programming Basics?

rv don’t revive this thread… it should’ve died a long time ago and there is no use badgering dream hacker.

Lol I have a unique idea.
Make a thread called “DreamHacker vs The World” and post there.