Some constructive criticism: I was using glTexImage2D(), and I forgot to rewind() the buffer that I was passing in. This caused a coredump in my video driver.
I know you guys want to be a very minimalistic binding to OpenGL, but I think that validating arguments that would otherwise cause coredumps would gain you much love for very little effort. I spent about 4 hours trying to track the problem down. Definitely irritating to say the least.
On a somewhat unrelated note, I find the lack of even the most basic LWJGL documentation highly frustrating. I look in the JavaDocs, on the LWJGL wiki, on the forums, even Google, and it’s still a pain in the ass to figure out how certain things work. I’ll soon be reverting to reading the source code. sigh
God bless,
-Toby Reyelts

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(not completely there though)