LWJGL 3D I want to create a 3d game

I have been trying to code in OpenGl 3D however I have no idea where to go I want to learn how to make a voxel engine or some sort of 3d game where you walk around
I cannot find many good tuts online
as I have searched through lots of yutube videos but they just code stuff but dont tell you whats it for… can someone help me? skype tommohawkaction

While we do like to help each other, hand-holding is generally not common on this forum.
The web is full of these 3D game development tutorials, if you don’t understand what they’re doing then either the ones you found were not tutorials but coding timelapses (or maybe tutorials for advanced game developers), or you’re too newbie to follow along.

Few things that you should look up if you want to get started with 3D game development: Modern OpenGL, perspective matrix, FPS camera, frustum and occlusion culling, phong shading (or some other lighting/material rendering technique like physically based rendering), bitmap font rendering. :point:

Those sounds like the symptoms of overstepping one’s abilities.
Make some 2D games first, build those problem-solving skills.

try http://www.processing.org/ see if it flies with you.

Looks good but what is it?

Did you not read the page?

Yeah but I could not find anything to do with Java, sorry for bad response let me rephrase does it have java and is it anything to do with LWJGL?

it is java actually. comes with a small ide dealing with the classpath for you. code, run, enjoy.

so no lwjgl?

No LWJGL, because they have their own system.

Look at the examples: http://processing.org/examples/

itsl ooks okay but as its not lwjgl it will be quite hard to work with it anyone else got any tuts or docs?

Why would it be harder?

Try doing this in LWJGL in as few lines: http://processing.org/examples/explode.html

Ok that does look interesting , what are the performance comparisons ?

Run-time performance: not great it seems.
Dev-time performance: quite favorable.

truth is the opposite. starting coding games not using lwjglopengl makes it easier.

@tommohawkaction I already replied but you don’t really read my answers :frowning:

Starting by using only lwjgl is very hard.
And a waste of time reinventing the wheel, unless that it what you wanna do

I’d recommend starting out with something that is built on LWJGL, such as Slick2D or LibGDX, for starters. Once you’re familiar with that, then move on to LWJGL.

Unless libGDX is doing it’s job and being all that you need, why make life difficult by leaving it?

I have nothing against LibGDX but in this case, ArdorCraft would make his life a lot easier because it is designed for games based on voxels, that’s why I insist on this solution.