Collision code so far
float oldX = getPosition().x;
float oldY = getPosition().z;
updateInput();
float newX = getPosition().x;
float newY = getPosition().z;
float blockSizeW = Map.WIDTH;
float blockSizeL = Map.WIDTH;
for(int x = 0; x < map.getWidth();x++){
for(int z = 0; z < map.getHeight();z++){
if((map.getPixel(x, z) & 0xFFFFFF) == 0){
float blockX = x;
float blockZ = z;
System.out.println(blockX);
if(newX > blockX && newX + playerSize < blockX){
System.out.println("h");
}
}
}
}