[LWJGL] 3d Blocks And Noise?

Hello.
I haven`t been active on JGO for a long time, I know :frowning: Well, for the last few months I have been messing about with 3d in LWJGL. Most recently (last week :smiley: ) I started creating a simple Voxel Engine. But I have bumped into a big problem… To generate random terrain (like in minecraft :slight_smile: ) you use noise… I HAVENT GOT A CLUE HOW IT WORKS :frowning: . I have googled and read up a bit about it, but I still dont understand :frowning: Can sombody please help me? Thanks in advance :slight_smile:

Peter

@Ref

When I was developing / still developing my voxel engine I came across a thread where HeroesGraveDev suggested
http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
and for the code aspect when you get the noise class setup would be

int height = (int) (SimplexNoise.noise(x/16F, y/16F)*16F);

Hope this helps you in your engine :).

Thanks a lot. I guess I didn`t do all of my homework ::slight_smile:

I would of never of known if I didn’t find that post but yea I’m glad I could of helped.