Hello.
I haven`t been active on JGO for a long time, I know Well, for the last few months I have been messing about with 3d in LWJGL. Most recently (last week
) I started creating a simple Voxel Engine. But I have bumped into a big problem… To generate random terrain (like in minecraft
) you use noise… I HAVENT GOT A CLUE HOW IT WORKS
. I have googled and read up a bit about it, but I still dont understand
Can sombody please help me? Thanks in advance
Peter