LWJGL 3.0.0 release candidate

The current LWJGL 3 nightly build is the first 3.0.0 release candidate.

Now is the time to try it out and report any instabilities or raise any issues you might have with the API. See this post for changes since 3.0.0b.

Finally they added AWT bindings! Now I can start using it :slight_smile:

The JAWT bindings just expose the HWND of the AWT windows if I’m aware. GLFW still cannot be started on the AWT thread without it’s event loop.

[quote=“SHC,post:3,topic:56913”]
Note that this is a problem only on MacOS. In any case, GLFW does not know anything about AWT and is not supposed to interoperate with it.

The JAWT bindings are there for users interested in implementing LWJGL 2’s AWTGLCanvas on top of LWJGL 3. Example code here.

I added first experimental AWT support on Windows: https://github.com/httpdigest/lwjgl3-awt
(see the contained examples)

Thank’s man, ill try it out soon. I’m trying to decide whether or not to use JavaFX or AWT as JavaFX seems really good atm :D, BUT i can’t find any supporting documentation on how to attach it to a JavaFX window :confused:

Oh my god, yes, OpenGL (and GLFW) methods now return actual booleans! Yay! :smiley:
Makes the C++ -> Java code translation a lot easier