LWJGL 2D Point lighting

Okay How would create simple 2D point lighting
here is my code (no effects have been added)

VERTEX SHADER

#version 400 core

in vec3 position;
in vec2 textureCoords;

out vec2 out_TextureCoords;

uniform mat4 projectionMatrix;
uniform mat4 transformationMatrix;
uniform mat4 viewMatrix;

void main(void){
	out_TextureCoords = vec2(textureCoords.x,textureCoords.y);

	vec4 worldView = viewMatrix * transformationMatrix * vec4(position,1.0);
	
	gl_Position = projectionMatrix * worldView;

}

FRAGMENT SHADER

#version 400 core

in vec2 out_TextureCoords;

out vec4 out_Colour;

uniform sampler2D texture0;

void main(void){

	out_Colour = texture(texture0,out_TextureCoords);

}