LWJGL 2.9.1

The LWJGL team is proud to present the latest release of LWJGL: 2.9.1

LWJGL 2.9.1

OSX:

- Add: HiDPI mode for OS X
- Add: Support for the OS X 10.7+ fullscreen mode API
- Fix: CALayer/Display.setParent() initial position bug
- Fix: Command + Tab caused the command key to become stuck
- Fix: Autoresize CALayer bug

Linux:

- Add: Implement 8 bit Icon transparency support on Linux, now using the modern _NET_WM_ICON

OpenGL:

- Add: OpenGL 4.4
- Add: Support for PointerBuffer parameters to OpenGL

OpenCL:

- Add: KHR_mipmap_image, KHR_mipmap_image_writes, KHR_srgb_image_writes, KHR_subgroups

AppletLoader:

- Fix: Fix the LWJGL AppletLoader so that it works on Java 7u45

Controller:

- Add: Event api (Buffered)
- Fix: Missing key up events when both shift keys are pressed at the same time
- Fix: Keyboard key codes to return Unicode characters instead of ASCII characters

Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.9.1-changelog.txt

Remember to donate :wink:

Notice: We’d like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.

Hurray <-- using a mac to code on…

Yup OS X got a lot of tiny fixes and support for some nice new features.

Many thanks everyone :slight_smile: Now I’ve got to rebuild and upload everything again - bah!

Cas :slight_smile:

Works fine, thanks :slight_smile: