The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.5
LWJGL 2.8.5
LWJGL:
- Fix: Matrix*f.negate(Matrix*f dest) methods in Matrix2f, Matrix3f and Matrix4f classes
- Fix: issue with get x/y returning client-area coords (Windows)
OpenAL:
- Fix: Changed ALC10's alcGetString and alcOpenDevice to use UTF8 decoding/encoding
- Fix: Updated to nightly openal-soft (785f52aa29d...)
OpenGL:
- Add: Support for OpenGL 4.3 and OpenGL ES 3.0
- Add: Support for AMD_shader_trinary_minmax, INTEL_map_texture and NV_draw_texturem EXT_multiview_draw_buffers, AMD_sparse_texture, APPLE_sync, EXT_copy_texture_levels, EXT_map_buffer_range, EXT_shader_framebuffer_fetch, NV_compute_program5, NV_shader_storage_buffer_object, NV_shader_atomic_counters, NV_deep_texture3D, QCOM_binning_control, AMD_query_buffer_object
- Fix: GLContext.getCapabilities throw a RuntimeException instead of returning null when there's no GL context current in the current thread
- Fix: Removed some re-defined GL11 enums
- Fix: Removed ARB_debug_group, ARB_debug_label and ARB_debug_output2
OpenCL:
AppletLoader:
- Fix: NumberFormatException when parsing version string on an EA or beta JVM
Input:
- Fix: KEYBOARD_SIZE issue
- Fix: Translate extended keys before the state check
- Fix: Lost key up events when Display is out of focus (Windows)
Eclipse:
Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.8.5-changelog.txt
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