LWJGL 2.7

fanfare

The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.7, weighing in at 4.3MB

more info here: http://lwjgl.org/forum/index.php/topic,3741.0.html

LWJGL 2.7
OpenGL:

    • Added AMD_depth_clamp_separate.
    • Added EXT_texture_sRGB_decode.
    • Changed initial alpha value of glClearColor from 1 to 0 which is set when Initialising the Display. This now matches expected OpenGL behaviour.

OpenCL:

    • Added clSetKernelArg support for CLObject and __local arguments

AppletLoader:

    • Support for passing in lwjgl specific properties via lwjgl_arguments applet parameter
    • Allow non lwjgl natives to be found in the cache directory
    • Support for using multiple native jars
    • Support for gzip files
    • Miscellaneous bugfixes

Other:

    • Support for zeroing buffers
    • Initial maven support (zip file)
    • Files signed with new 2 year certificate
    • Check for Darwin as OSX

Download: https://sourceforge.net/projects/java-game-lib/files/
Changelog: http://www.lwjgl.org/changelogs/2.7-changelog.txt

Remember to donate :wink:

Notice: We’d like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.

Yay! Thanks a ton Matzon :slight_smile:

Mike