LWJGL 1.0beta Released

More here http://lwjgl.org/forum/viewtopic.php?p=10282

great work, you guys are amazing, keep it up :slight_smile:

Congratulations on getting the 1.0beta out. I’m looking forward to 1.0. I notice that Jinput2’s included. I’ve been watching that with interest, waiting for the OSX support to go in, as the last version I tried (a couple of years back now :o ) needed some work-arounds to get it going on the Mac. As far as I can tell Elias has done this and now it’s part of LWLGL too, everything convienently in one place, I’m really tempted to code up a little something.

Alan

Works fine so far. The Mac binaries work for both, PPC and Intel Core now!? If so, does one have to do something special in a jnlp to get both working correctly with webstart or is it sufficient to put it in the OSX section and it will simply work on both architectures?

Congrats guys, great work! Tiltilation ported over - native builds and all :slight_smile:

Kev

Egon: Putting in a Mac OS X section should be enough. It took some trickery to make it work, but the single binary should should support both PPC and Intels, and Mac OS X 10.2 and up.

  • elias