LWJGL 0.97 released!

Basically bugfixes and full support for all libraries on all platforms:

Noteworthy:

  • Fmod for mac
  • Mouse.setCursorLocation
  • Miscellaneous Mac fixes
  • Native cursor support on Mac OS X 10.4

get it here: https://sourceforge.net/project/showfiles.php?group_id=58488

Good work guys! :slight_smile:

Thanks a lot LWJGL team !

Suggestion: why don’t you offically include the GLUTesselator code from JOGL ?

p.s. Elias, you did not reply to my post (http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=LWJGL;action=display;num=1116492122) !

[quote]Suggestion: why don’t you offically include the GLUTesselator code from JOGL ?
!
[/quote]
short answer, coz noone have complained about it, and thus noone looked into it :slight_smile:

But yeah we should - and even sync the whole of glu with jogl, coz I seem to remember having seen some posts about some issues that they fixed.

I was however udner the impression that the tesselator stuff was incomplete? - might just be me

I’ using the “quick and dirty” LWJGL port of oNyx (he added floats support to the JOGL tesselator) and it works very well. I’m successfully tesselating almost any kind of glyph or Java2D shape.

[quote]and even sync the whole of glu with jogl
[/quote]
That’s definitely a good idea!