Howzit
What can C++ game programmers do that Java LWJGL programmes can’t.
Is a game written in Java with LWJGL equivilant to a game written in C++?
Shot
Howzit
What can C++ game programmers do that Java LWJGL programmes can’t.
Is a game written in Java with LWJGL equivilant to a game written in C++?
Shot
As with any game, the more lowlevel you go, the more control - but typically at increased complexity.
As such, C++ has more control than an Java program. But the question is not which has most control, because then we would all be doing assembler programming, but rather which has enough control. B y using LWJGL you will be giving up some control, since you will be running inside a Java VM. However development time and complexity should decrease substantially by using LWJGL.
[quote] Is a game written in Java with LWJGL equivilant to a game written in C++?
[/quote]
Judge for yourself:
http://www.puppygames.net/info.php?game=Alien_Flux

Wow, both look astounding.
The problem is that I have given up on 3d coding and im looking for an open source solution that I can integrate (and simplify through my framework)
Are there any 3d engines based on LWJGL?
Tribal Trouble looks really promising (good name too!). Why hadn’t I seen it before now? 
[quote]Wow, both look astounding.
Are there any 3d engines based on LWJGL?
[/quote]
http://www.mojomonkeycoding.com/ springs to mind… and http://www.xith.org/ has some initial code for it, don’t know how far along it is though…