Lumens Cave

Hey guys, just wanted to showcase a little game me and some friends made for a university course (at Federal University of Rio de Janeiro, Brazil):

Just DOWNLOAD, double click and play ;D

DOWNLOAD LINK: https://www.dropbox.com/s/j5s200jl24me42e/LuminensCave1.0.rar

The game consists of a 2D platformer where you control a jelly creature and help it save luminous beings from a cursed cave:

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CONTROLS:

LeftArrow / RightArrow - Move around
UpArrow - Jump
Space - Dash (only available once airborne)
Shift - Toggle between big jelly and small jelly
f10 - Fullscreen (Tip: Avoid using it before choosing a level. Resized menu is buggy xD)
f2 - Physics debug mode and FPS logged to console


Done with Java, using:
http://libgdx.badlogicgames.com/
https://code.google.com/p/box2dlights/

Computer Engineers:
Bernardo Camilo
Marcello Salomão

Designers:
Bianca Werneck
Carolina Miranda
Guilherme Marques
Mário Henrique

Supervisor teachers:
André Ramos
Marcelo Ribeiro
Ricardo Marroquim

Code is available:
https://bitbucket.org/marcellosalomao/luminens-cave/wiki/Home

Optically reminded me of Limbo first. :slight_smile:
Looks pretty good, will try it now…

EDIT:
Very nice game, solid artstyle!
But :

Resizing the window in start menu shows you the level menu on the right - a little bit ugly:

And starting level 10 throws:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationExce
ption: Error parsing file: assets/levels/Level 1_10.tmx
        at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:79)
        at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:116)
        at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:104)
        at grupo.bolado.LevelManager.loadMap(LevelManager.java:62)
        at grupo.bolado.gui.MainMenu$5.execute(MainMenu.java:263)
        at grupo.bolado.gui.Button.processInput(Button.java:62)
        at grupo.bolado.gui.Button.processInputs(Button.java:107)
        at grupo.bolado.gui.MainMenu.render(MainMenu.java:346)
        at grupo.bolado.Game.render(Game.java:96)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:207)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: assets\le
vels\Level 1_10.tmx (Internal)
        at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:133)
        at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:76)
        ... 10 more

Very nice graphical style and controls.

Level 10 just quits the game, is that correct?

HAHAHA yes sorry, forgot to mention that. We haven’t come up with an ending screen or animation yet :stuck_out_tongue:

And thanks, Drenius and Bearded Cow :B

Edited first post, did not see the new answers :slight_smile:

Uh, yea, there’s the resizing problem on the menu too. We should have made the window resizable only after choosing a level.

Beautiful art.

Agree.
Some ingame control instructions and, well, more levels, a lot more would be nice.

Astonishing art and animation work, and a very unique concept. Looking forward to seeing where this goes.

Thanks 04hockey and ags1 ;D ;D ;D