Nice! Played for about 4 or 5 minutes–got a 98 as my highest.
Trying to figure out strategies and tactics:
(1) Are some of the objects tracking your cursor? It seems like there is a bit of this. As a consequence, it seems like a good idea to shift around to draw them to one side or another, via circling around the center of the board, if possible. Then they tend to follow as a group (congregating) and be a little easier to avoid. But this only helps a little.
(2) If you know you are trapped, try moving REALLY fast. I noticed that it is sometimes possible to jump over a killer asteroid (or whatever they are).
One thought occurs to me. There is a basic principle that in a game like this, if you want to keep people interested and engaged, they need to see their deaths coming. It shouldn’t be something that feels like it is beyond one’s control. Thus, if an asteroid materializes out of nowhere, there should be a bit more time before it becomes lethal (color code? transparency code?). Or, maybe have new asteroids that appear from the edges do so in a slower rate and then pick up speed after they become visible. Wrap-around – I didn’t notice if you used this or not, could also help a person “see death approaching”.
If you can “see death approaching”, then there is motivation to master the reaction, a feeling of “dang, I saw that, I should have been able to…” and that keeps people involved. I would like a bit more of that in this game.
Response of the app is really great! It is good to be able to whip around at will, after all the time spent with Asteriods and spaceships with momentum, this is refreshing.