LPM Online RPG 3D (Near Alpha?)

LPM stands for Low Poly Mud - and graphics are not a priority - at least not this early in development. If / when I complete a fully playable and active game, I will invest in more aesthetic assets :slight_smile:

Current features include:

  • OpenGL 3D hardware rendering (www.jPCT.net)
  • Netty networking; reactor based design
  • SQL driven player profiles and functional PDO driven web highscores
  • Server authorized game content such as A* path finding (with smooth translations handled client-sided), real time prop editing / mob spawning / map loading & saving
  • Multi-player rendering / animation / text chatbox / movement
  • Script engine using Java (my own system… not finished but then again, I don’t have script writers at the moment :wink:

My project is inspired by RuneScape and MineCraft (both games also created using Java) and I am fully committed; no technical brick wall will stop me. I’ve tackled some big challenges already and at this point in development, I’m pretty sure the hard part is behind me - unless I run into unexpected issues while fine tuning what already exists.

Basically I’m building a virtual world, where multiple players can log in, and craft their own content with nothing more than a few hot keys and the click of a mouse. You can select between 3 player archetypes, and ~10 entity types … in a real time environment. And while I’m not sure yet if this will be an MORPG I host, or something like MineCraft where players get to host their own private servers, I am developing all of the desired features regardless of how this will be published (because IMO it would be neat to build content in-game and get player feedback right then and there if I do end up hosting this myself).

If you are interested in additional media, I have a very out dated video of the game hosted on my YouTube channel. Please keep in mind, this video features the concept build (which is way before A* or multi-player) and mostly compiled of test cases. But none the less, it’s the same concept the actual game follows:

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If you’ve made it to this bit of text, I sincerely thank you for showing interest in my little project! :slight_smile:

Special thanks to my friend Christian Tucker for devoting some energy into creating an incredible bare bones server framework and flawless sql system, which I was able to modify to suit my needs, and then build the multiplayer version of the game on top of.