Hi guys, this is my first proper game idea that I am trying to push through to finishing. I hope that once this starts coming together properly the lovely folks here might give it a go (once I work out how to make it a damn jar) and give me some feedback!
The story is that you (the player) work in an airport and your job is to receive incoming luggage that shouldn’t be coming to your airport and get it on the next plane out heading to the correct destination. Planes arrive from limited random locations (top 40 UK airports by passenger numbers according to Wikipedia) and have a random chance to drop luggage. The higher your level, the more airports are available (thus making it less likely that you’ll get lots of matches).
This is very early stages - I’ve knocked this all up over the last 2 days. It plays, albeit with a minor sorting bug on the airport arrivals board.
Here’s a screenshot of the current look of it. I like the layout but obviously it needs pretty pictures. The window is sized for a horizontal iPhone6 as that’s what I hope to get it onto eventually (although I’m using Slick2d so I guess that’s unlikely without lots of hard work?).
http://i.imgur.com/BIJDpbA.png
A quick walk around the interface (but it should be fairly straightforward): top-left shows current state of play, bottom left is the “luggage rack” where luggage waiting to be shipped out lives (fill it up and you lose), right hand side is the aircraft currently landed at the airport (they sit there until given luggage currently). Top-middle shows the next 10 aircraft due to land (for some reason the top one isn’t always the next to land!).
The bottom-middle of the screen is reserved for what will eventually be a “suitcase trolley” that will enable you to load more than 1 item on a plane at the same time (as you can see in the “luggage rack” there are 2 luggages bound for KOI which is Kirkwall, on the Orkney Islands of Scotland).
I’ll update this thread once I work out how to create a Jar file in Eclipse so anyone can give it a go