Hi,
i’m currently working on a Direct3D-Wrapper (not the whole DirectX, that would be senseless, because DX is platformspecific and i just want to provide a renderer alternative).
I’ve already implemented the basic stuff (like vectors, matrices, quaternions, planes …) and now i’m looking for people, that are interested in helping me to write this wrapper.
As I already said: I don’t want to make a platform independent library like JOGL, but just a alternative for windows user.
I’m looking forward to read your answers 
PS: I want to use Managed DirectX as the template
