Introduction
I’m looking for two-to-three coders interested in developing a stealth-focused shooter. The combat of the game should resemble Hotline Miami in terms of ruthlessness. Barring the fundamental mechanics, you have a large amount of creative freedom.
My contribution
I aim to contribute several hours a week towards the game’s development. Although I’m more of a programmer, I can also create the soundtrack if a producer can’t be found.
The project’s current state
Short demo of pathfinding and ray casting
The AI’s patrol points (and the rest of the map) is stored in a JSON file. A path is constructed between those points during runtime. There are currently some rendering issues as noted on GitHub.
Previous/current work
APPLICATION: Flowchart editor & executor (2015, Java) <skip to 6:10 for execution>
SOUNDTRACK: Falling Through (WIP, FL Studio)
GAME: Zombie Defense (2013, AS3)
Requirements
Intermediate knowledge of general and object-oriented programming concepts.
Prior programming experience in Java or another similar language (e.g. C#).
A few hours (per week) of spare time.
Your role
You have the choice of either programming the game itself or bespoke tools (e.g. a cut-scene editor) to speed up creation of its assets. In both cases you’ll use libGDX as your main framework and possibly some of its extensions, such as Box2D.
Contract
The goal of this project is to learn and have fun. If a situation involving income arises, a percentage of profits will be negotiated.
Contact
Interested? Leave a comment below with links to any projects you’ve worked on. You will be offered to join a Slack group if chosen.