I am hoping some more people out there might be interested in trying my LWJGL alpha version game.
I am looking for performance numbers across various spec machines and what you think of the game in general - areas to improve (yes graphics need improvment, but what else?), things you would like to see, interesting ideas you may have, etc.
The thread with screenshots and download is here: Original thread
Things on my TO DO list are:
Game Play
DONE - When ball reaches pusher; should squish pusher,
chain with no pusher appended to previous chain
DONE - Smooth out inserting of balls into chain
DONE - Bonus multiplier displays
DONE - Number of men remaining
DONE - Player dies if ball reaches end of path
DONE (for now) - Improve ball shot collision detection
DONE - Rotate player based on next path
DONE - Level end summary
- Purple and dark grey balls
- Level start animation
- Fly around level
- Progress map
DONE - Fix shadow clipping - Pickup powerups
- Needs animation when powerup captured
DONE? - Optimize
- Needs animation when powerup captured
- Implement “shootable’s” that have something collectable and block the players path to the balls. Pop these up on some event? (what event… random?)
DONE - Player’s model thing needs more (Textured? different design?)
DONE (but may need more?) - Throwaway ball
DONE - Cache objects like poweups, etc…they load each time currently.
DONE - If current ball is not on board, auto-swap to another
[MAY DO…MAY NOT] - Swap next and previous ball when right clicking, rather then getting a new random ball
[/MAY DO…MAY NOT]
DONE (KEEP CHECKING EVERY SO OFTEN) - Fix memory leaks
Levels
- 20 levels?? 40? 80??
Story??
Music
- Game launch music
- At least 3 other scores of music
– 1 done…maybe 2
Sound Fx
DONE - Insert into chain
DONE - Powerup revealed
DONE - Pusher death by squish
Others??
Power ups
DONE - Design model for “Targeting assist”
DONE - Implement “Targeting assist”
DONE - Design model for “Blaster”
DONE - Implement “Blaster”
DONE - Design model for “Stop”
DONE - Implement “Stop”
DONE - Design model for “Slow”
DONE - Implement “Slow”
DONE - Design model for “Destroy a color”
DONE - Implement “Destroy a color”
[MAY DO…MAY NOT]
- Design model for “Reverse”
- Implement “Reverse”
- Design model for “Wild card”
- Implement “Wild card”
[/MAY DO…MAY NOT] - Coins to collect?
General
- Remove un-needed code
DONE - Game Font - Game name (Pacifica?? dunno)
- Splash screen
PARTIALLY DONE - Main menu
PARTIALLY DONE - Options menu - Tutorial screen
- Save/load game profile
- Credits
- High scores
- Nag screen
DONE - Installation package - license checking
- trial time expired checking
I’ll figure it out eventually, thanks for reminding me it’s there 