Looking for early testers for We Shall Wake Demo 7

Hello.

We’ve basically finalized the features of demo 7 of We Shall Wake, but we’re looking for some early technical and gameplay feedback from testers before we release it to the public to ensure everything goes smoothly on the actual release on August 5th. Note that we only need a limited number of people. We need people who are willing to play the game for some time hunting for bugs, not just people who want an early look on the demo.

If you are interested in being a tester, please either PM me or respond to this thread.

Thank you for your time!

I’d be interested to test/play. I need a bit of a break from working on my own game right now anyways ;D

sure thing! i’ve some time to spare.

I will be testing it definitely. It’d be awesome if I could be a tester for this awesome game.

Thank you for your responses! We were planning on sending you the demo tonight, but we ended up spending the entire evening/night evening out some rough corners and polishing. The demo is essentially ready though, so we will be sending it to you guys as soon as possible tomorrow.

I don’t think I’ll have the spare time to play through it and test for those kind of bugs, but I can check it works on linux with catalyst and/or radeon drivers if you’re in need of that.

I’d love to! I’m free all day tomorrow. It’s a super impressive project.

I’ve sent information to the people who contacted me. Please follow the instructions in that PM.

I was unable to send you the PM as the limit is 5 per hour. I’ll need a tiny bit of help to try out the Linux version, so if you have time please contact me on Skype (same user name as here) so we can coordinate that.

I’ve tested the Practice mode and the Tutorial mode, and this is running pretty smooth. The only thing, I can’t find any enemy in the tutorial mode.

The practice mode and tutorial mode don’t have any glaring bugs, but a thing I did find a bit annoying was in the tutorial, it would tell you to press X key to do something. I tend to just start pressing that key as fast as I can to see if it’ll work. When it does, the next time I press that key (which is very shortly after) the messages would disappear without me being able to read them. Another thing was the grab/interact was a bit finicky at first but it was easier to use later on.

The game looks really really good. I love the detail that’s put into this and how the dashy thing has the air effects (I’m a sucker for those). Like I said no glaring bugs, merely my opinion. This is great!

We’ve fixed a number of problems. Update with the launcher.

  • Fixed extreme load time on Intel GPUs.
  • Fixed Lambaste not spawning enemies due to the launcher not syncing certain files.
  • Minor controller fixes.
  • Minor fixes to physics and controls in general.

I’d be happy to test for you. I have plenty of time to spare for the next week or two. Besides, I need some motivation and a break from working on my game as well.

We’ve already managed to mash most bugs. Unless you have a Linux or Mac computer to test on, we’re not looking for more testers right now.

I have both an old mac book and a linux laptop (this is the main one) that I can help you out with. I can’t put hours in to testing but I can help test specific bits if you still need testers