Looking for books

Hi all, I’ve been looking through a few books recently trying to find some in depth explanations of a few concepts. The areas I’m researching are matrix maths, quaternions, rotation (trigonometry) and more generally orientation matrices.
I’ve made a few camera classes using euler angles and matrix maths by haphazardly plugging values in and following online tutorials and I’ve come to the conclusion that I know how to make cameras but I don’t know how it really works.
So I’ve come to you guys to ask for references to any books with complete explanations of these concepts, especially matrix maths and how to create a rotation matrix using trig functions, as I’m fumbling in the dark.

Thanks,

Paul :slight_smile:

There’s a list of more excellent book resources than you’ll ever have time to read listed at http://www.realtimerendering.com/books.html

Out of the titles listed there, I recommend “3D Math Primer for Graphics and Game Development”. Another good title is “Mathematics for 3D Game Programming and Computer Graphics”.

Thanks, that’s exactly what I wanted. :slight_smile: