Looking for a step by step "how to create an applet using lwjgl" with eclipse

Hi,
I read a lots of docs, tuto, posts and I can’t get an applet to work with lwjgl and eclipse. My last error is:

Can somebody give/write me a CLEAR and FUNCTIONAL step by step tutorial (which package to use, which jar to import, etc…)

My steps:
-download lwjgl_applet-2.2.1.zip.
-create jar folder in the project.
*first problem -> by reading this:http://lwjgl.org/wiki/doku.php/lwjgl/tutorials/applet I dont find some of the jars but a bunch of lzma files.
-I found the apropriates jars and insert them in my jar directory.
-I linked these jar by right clicking my project->properties->java build path->libraries->add jars->select the jars in my jar folder.
-edit (maybe not correctly) like said in the past link.
-edit my code or adapt like here http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java?view=markup
-try to launch under eclipse: fail (see error below)

Please, help me.

thanks

You need to 1. download lwjgl 2.2.1.zip
and before first time launching applet you need to right click on GearsApplet.java and select run as->open run dialog->arguments->VM arguments and write into the box -Djava.library.path=“PATH TO LWJGL DIRECTORY\lwjgl-2.2.1\native\windows” or native/linux or native/mac. And then if u click apply and run it should work.

Thank you very much for you reply. I did what you said and … it crashed my computer! (blue screen).
After that I’ve updated my vista pack and run my applet "as an applet " and it works! great!

summary:
-download lwjgl-x.x.x.zip
-import the jars in the project and reference them as libraries
-add: -Djava.library.path=“PATH TO LWJGL DIRECTORY\lwjgl-2.2.1\native\windows” or native/linux or native/mac in Run configurations/arguments tab/VM arguments textarea.

Now I would like to know the purpose of the lwjgl_applet-x.x.x.zip pack, can you explain me?

Once more thanks, very appreciated.