Looking for 3D engine

Ok. I need to do project with neural networks in 3D based on this:

My problem now is to choose 3D engine or technology. I never before made any application in 3D, so I’m very green in this field. Therefore I need somthing rather easy (but with reasonable features), but I have intermidiate skill in Java. Also my notebook is almost prehistoric (Intel Celeron 2x1.8 GHz, 2 GB RAM, integrated Intel graphic card (brrr…)). So I’m asking you to give me some advise which graphic and physic engine to pick. Thanks in advance for all answers.

Sounds like you’d be a perfect candidate for JMonkeyEngine. Its a high level GUI based game engine. You could learn OpenGL, but thats much more intense and it’ll take months just to learn it. Of course, JMonkeyEngine is based off of OpenGL, so you’ll need to have rudimentary knowledge of how it works.

I advise you to read my (huge) comment about JMonkeyEngine. You can use the renderer based on the fixed pipeline of JMonkeyEngine 3 if the renderer based on the programmable pipeline doesn’t work with your integrated chipset.

Bad news… It’s seems that my integrated video card supports OpenGL up to 1.4 version and jMonkeyEngine requires 2.0;/

No offense (it was a nice read), but why did he need to read all that?

JMonkeyEngine 3 has 2 kinds of renderer, a renderer based on the fixed pipeline that requires only OpenGL 1.3 and a renderer based on the programmable pipeline that requires OpenGL 2.

It can be helpful to choose whether to use Ardor3D or JMonkeyEngine 3.

I’d recommend jPCT. Very easy to use and not too hard to integrate with JBullet for the physics (if you need them).