Look before you leap!

I have been lurking on the boards here for a few months. And the old boards as well! (going back a year or two!)

I have been learning java at uni and got a few demos going in 2D, and a simple game or two. (OK not too good, only tetris and pong! and a half implementation of a shoot em up).

Why am I posting in suggestions? I think you should have a forum for analysis and design.

PrinceC I think what you have done wih LWJGL is f*****g brilliant, but have you tried importing your work into Enterprise Architect? ( free 30 day download) and very good for sketching out your ideas!

All I can see from that is a lot of very highly coupled classes. I think a couple of design patterns are needed here. Cas, I am not taking the p**s, think you are are doing some good stuff, and teaching me a lot!

Jeff, I have imported your scroller code, and that does look more OO than princesc’s stuff.

How do I make my code more OO?

What I would like to see is a forum that is to do with this kind of discussion. GameDev has one, but that is very irregullarly updated.

I think that your choice of language has very little to do with this. As Java programmers we dont have the kind of back up a Direct X programmer would. ( hint to sun!!! microsoft give some very good demos away with the direct X sdk. Just have a look at the billboarding demo with C# and directx 9 )

I for one would like to see how other people overcome these problems in java.

So as sun do not seem too bothered, it is up to us to work out how to engineer the quality we know java can reproduce, and then get it used in games.

Just to say the point again, I think we need a forum on analysis and design, to show where Java works, and how to make it work when you think it is not going to.

and I am also very drunk posting this ;D

sure the basic idea of an analysis and design forum is right, but will leave that up to more sober minds than me! ;D

All depends what you mean by OO, Jacko, all depends…

It’s just a tool, a means to and end, not an end in itself, and when it gets in the way - it’s the wrong tool! (See recent mention of object-orientated wank in my diary…) Otherwise I’d be using Smalltalk, and get 2fps.

But I’m always happy to hear some good old concrete suggestions about how to make things better!

BTW, LWJGL is now very much owned by Brian Matzon, Elias Naur, Gregory Pierce, Tristan Campbell, and Luke Holden too now! So bug them, too.

(edit) And Niels Jorgensen too! :wink: Nearly forgot.

Cas :slight_smile:

naaah, just keep bugging Cas, he deserves it :smiley: