I have been lurking on the boards here for a few months. And the old boards as well! (going back a year or two!)
I have been learning java at uni and got a few demos going in 2D, and a simple game or two. (OK not too good, only tetris and pong! and a half implementation of a shoot em up).
Why am I posting in suggestions? I think you should have a forum for analysis and design.
PrinceC I think what you have done wih LWJGL is f*****g brilliant, but have you tried importing your work into Enterprise Architect? ( free 30 day download) and very good for sketching out your ideas!
All I can see from that is a lot of very highly coupled classes. I think a couple of design patterns are needed here. Cas, I am not taking the p**s, think you are are doing some good stuff, and teaching me a lot!
Jeff, I have imported your scroller code, and that does look more OO than princesc’s stuff.
How do I make my code more OO?
What I would like to see is a forum that is to do with this kind of discussion. GameDev has one, but that is very irregullarly updated.
I think that your choice of language has very little to do with this. As Java programmers we dont have the kind of back up a Direct X programmer would. ( hint to sun!!! microsoft give some very good demos away with the direct X sdk. Just have a look at the billboarding demo with C# and directx 9 )
I for one would like to see how other people overcome these problems in java.
So as sun do not seem too bothered, it is up to us to work out how to engineer the quality we know java can reproduce, and then get it used in games.
Just to say the point again, I think we need a forum on analysis and design, to show where Java works, and how to make it work when you think it is not going to.
Nearly forgot.
