Please visit the Kickstarter project here: http://www.kickstarter.com/projects/41329137/lodestar-stygian-skies-tactical-science-fiction-rp
My new game, Lodestar: Stygian Skies.
Relevant links:
- http://lodestargame.com
- http://lodestargame.tumblr.com/
- http://www.facebook.com/lodestargame
- http://www.youtube.com/user/lodestargame
There is no playable demo yet, just stills and videos. The game is still very much pre-alpha.
EDIT: This is a grab from the FAQ ~
Q: What is Lodestar?
A: Lodestar is a 3D, plot-driven, tactical turn-based combat / exploration game with many procedural and random elements. The game is currently in development.
Q: Which OS?
A: Lodestar is being developed on Linux and Windows, with the intention of immediate support for Linux, Windows, and Mac.
Q: So, something that I haven’t found is a description of what Lodestar is all about … space and something, but what type of game is it, what makes it different than other games out there? What makes it fun?
A: At this point I have many of the major decisions about gameplay laid out, however I am reluctant to commit due to the potential limitations of the engine, my time, and my funding.
So I guess … tentatively … think Final Fantasy Tactics with many procedural, explorable, possibly recursively subdivided dungeons with fixed room probability similar to Diablo II, a bounded procedural over-world map (2D like Tactics, or 3D like the dungeons if I can get the ‘chunking’ to behave), moderately destructible/alterable/manipulatable terrain, and random item tables. The first game, Stygian Skies, takes place in the dark and light plays a moderate+ role in damage and healing. The out-of-combat free explore mode will switch to turn based tactics on the same map for battle. You are charged with taking a team and establishing a base-camp to determine the cause of something. You will rescue NPC’s from the something during randomly generated quests, and most of the NPC’s you will be able to recruit for your base-camp. The base-camp NPC’s serve dual purpose: they are available to assign to your adventuring party and in your base-camp to sell/vend/craft their trade. The NPC’s will be randomly named, with a random distribution of stats. Say you find a better blacksmith, retire the old one and recruit the new one! Find NPC’s, grow your base-camp, adventure farther out… discover the ‘crazy plot gasp moment’ …
Space… yes, the game has much to do with space, but just as much to do with the planet’s surface. The scope of the story mixes genres, blending elements from the American Western, science-fiction, D&D/Tolkien style fantasy, horror/suspense, and steampunk.
My idea is to make several games, each a segment of the story, like chapters. I will use the same engine and improve it along the way. The series will read like a book in plot, and play like a mostly procedural tactical dungeon runner. Also, at some point, I’d love to include the map and sprite tools I’m creating for the developer version.
Feedback welcome!
*edit: 03-09-2012 Changed the picture of this post to reflect recent changes.
*edit: 05-15-2012 Changed the picture of this post.