I can help with the actual launcher code, if you want.
THis actually sounds like a pretty good idea are there any caps on bandwith on github?
@wreed12345 I honestly have no idea. Everything I’ve uploaded has been uploaded very smoothly. I’ve even done about a 23-26 MB file at once and it worked perfectly, so I doubt there is. Asking Google your question though, it seems like GitHub Pages are based on the same amount of size capacity as normal repositories. For GitHub this is infinite, but GitHub likes it under 1 GB. So it shouldn’t be an issue, you can upload as much as you want in one upload, and you will seemingly infinite space, but under 1 GB is recommended.
Also, isteinvids offered to help with the launcher code, another solution is using my library for that sort of thing. I can even provide an some Ant scripts that I used to compile and upload the new jar onto GitHub (it’s actually a mix of Ant and Batch). I wouldn’t be surprised if you chose not to use my library, though. Just an idea
Game is looking really good
That also sounds a good idea with GitHub- need to look at that.
I can help with the actual launcher code, if you want.
@wreed12345 I honestly have no idea. Everything I’ve uploaded has been uploaded very smoothly. I’ve even done about a 23-26 MB file at once and it worked perfectly, so I doubt there is. Asking Google your question though, it seems like GitHub Pages are based on the same amount of size capacity as normal repositories. For GitHub this is infinite, but GitHub likes it under 1 GB. So it shouldn’t be an issue, you can upload as much as you want in one upload, and you will seemingly infinite space, but under 1 GB is recommended.
Also, isteinvids offered to help with the launcher code, another solution is using my library for that sort of thing. I can even provide an some Ant scripts that I used to compile and upload the new jar onto GitHub (it’s actually a mix of Ant and Batch). I wouldn’t be surprised if you chose not to use my library, though. Just an idea
Thanks, but aren’t there tools to package .jars.into an exe?
Thanks, but aren’t there tools to package .jars.into an exe?
I did do an auto-updatable bootstrap for my own game, you can try it out here.
https://dl.dropboxusercontent.com/u/52647185/Mine2D/Minecraft2D.jar
It updates your game with the latest version. But, with the file upload, you also have to upload a file with just the MD5 algorithm of the file. Other than that, it’s automatic.
If you want, I can give you the source of the bootstrap, you only have to change a few constants. (Name of application, file url, md5 url, and file on local disk)
I did do an auto-updatable bootstrap for my own game, you can try it out here.
https://dl.dropboxusercontent.com/u/52647185/Mine2D/Minecraft2D.jar
It updates your game with the latest version. But, with the file upload, you also have to upload a file with just the MD5 algorithm of the file. Other than that, it’s automatic.
If you want, I can give you the source of the bootstrap, you only have to change a few constants. (Name of application, file url, md5 url, and file on local disk)
gabrielbaley74 sent me a good way to get the updates working. I think I will use that it is very simple
gabrielbaley74 sent me a good way to get the updates working. I think I will use that it is very simple
Sorry I haven’t added anything in a while, but after a lot of hard work and rewriting of code I am happy to say I have finally added tile maps to the game. That will help reduce asset sizes in the future and allow for deployment on mobile devices since I will no longer have 4096 x 4096 textures lol. There shouldn’t be any visible changes but if you would like to beta test this that would help me find out if I missed anything! DL: http://goo.gl/lUTcJ
That’s what we have been using(for experimental purposes)
Sorry I haven’t added anything in a while, but after a lot of hard work and rewriting of code I am happy to say I have finally added tile maps to the game. That will help reduce asset sizes in the future and allow for deployment on mobile devices since I will no longer have 4096 x 4096 textures lol. There shouldn’t be any visible changes but if you would like to beta test this that would help me find out if I missed anything! DL: http://goo.gl/lUTcJ
That’s what we have been using(for experimental purposes)
Lode Scape 1.1.0.1
- Fixed bug where zooming left the health bar unzoombed
- When you press ‘u’ it will set zoom back to default
- Fixed bug of lights not loading from a save
- Fixed bug where tools on top would be drawn twice
- FIxed bug where tools would not be affected by light levels
- Fixed bug where tool would appear above tree when you are behind it
- Fixed collision bug near tree chopping area
Lode Scape 1.1.0.1
- Fixed bug where zooming left the health bar unzoombed
- When you press ‘u’ it will set zoom back to default
- Fixed bug of lights not loading from a save
- Fixed bug where tools on top would be drawn twice
- FIxed bug where tools would not be affected by light levels
- Fixed bug where tool would appear above tree when you are behind it
- Fixed collision bug near tree chopping area