Hmm, doesnāt trouble my system. Is there a way to test if the prog is running as an Applet or Application?
It asks for calibration now, if it sees it will go haywire If you still have a āstuckā key, you probably need to disconnect any controller (except the keyboard and mouse of course).
Cool. Iām just trying to get webstart to work. Lode Runner Retro Webstart
Seems to work for Windows (32). Not sure about Linux though, could someone test? For some reason I canāt get it to work, but donāt get an error⦠(it seems to download native_windows.jar?)
Update: Wine had associated itself with webstart Aarrrggghhh
Worked fine on win7 64-bit.
Although there were no problems, I think full-screen for testing these small games are a bit scary. Iād much rather go with windowed so if anything screws up, I have control of stuff.
I didnāt mean probems with the fullscreen, but if the application crash or locks up itās not nice to have it fullscreen. Tried that a couple of times with things on this board.
Some strange behaviour on my dadās laptop. Windows Vista, pretty decent NVidia.
Fullscreen and windowed it positions on the lower left, leaving the rest of the screen/window black⦠It doesnāt seem to do anything with my 640 by 480 request. It just uses the current resolution, and creates a window/screen that size?
Another question, Iām using MODs for music, but they only stream? Seems to cause hickups. Play is much smoother if I turn the music off. Maybe I should preload the whole stream (if possible)?
Nice game⦠I like retro ports -thats why Iāam writing one. Runs fine on my winows 7 x32 system.
My tip: 1. Put the main class entry (loderunner.Game) into the Manifest file. Thats easy going when you export a game with Eclipse. 2. Move all natives (linux, mac, win 32/64) next to the jar. That may not you style if there are many files next to our jar, but its a great benefit for your user: They can play it on all supported systems with one download. And the batch file is no more needed for windows and mac, because the system search path for .ddl files it the working directory.
For windows user it would be also nice to have an exe file. You can create one easily out of your jar with Launch4j.
Greets,
Tobse
Good idea, Iāll have a look at this. Update: Works ok, but what is the added value? Maybe if I include the JREās, but then I still need 2 versions? (32/64 bit).
Some remarks on your game (I didnāt actually get to play it yet):
I usually am on a 1024x600 resolution, I like my netbook Windowed is way too big, canāt see the lower half. Fullscreen doesnāt work, still gives me the huge window that I canāt resize
Lose the CTRL-Mās in the shellscript (doesnāt work under Linux). Make it executable (chmod +x).
Oh, and please put your files in a directory! I just unzipped, what a messā¦
On the positive side, it looks good, Iād like to try it
Also thanks for reply. Iām not a linux user. Wat does this mean?:
[quote]Lose the CTRL-Mās in the shellscript (doesnāt work under Linux)
[/quote]
I have no chance to make the file executable under windows. Maybe I have to pack my app in a linux vm. Has anybody solved this problem?
I tested resizing my game, but it caused some problems with the nifty gui lib. Maybe I will include resizing in the future.
Played the applet version on windows XP, 32 bit. Ran just fine for me, with sound and everything.
It was a blast. Really brought me back - even remembered to controls Very faithful recreation, and very well done. One of those simple games with so few actions you can take that nonetheless translate into surprisingly deep and interesting gameplay. Thank you for making it.
Iām running into problems now Iām trying to add championship levels, but my guards are just too clever. They wonāt do the stupid things they did in the original. Maybe Iāll add some way to ādumbā 'm down during play. Iām thinking of a bomb, which would shake the screen and make all guards fall down if theyāre on a bar (thatās the main problem, in the original they try to match your vertical position without thinking, so they just go stand in a hole, with no way outā¦). An other option would be to have a light switch, they may fall in if they canāt see
there are a few bugs, like i would fall through a block when its still there. this is awesome work though, it brings me back to when the original lode runner was around when it was just black and green screen