Lode Runner remake

It tries 640 by 480 at 60 Hz, everyone should have that. If not it will start windowed.

Current wisdom is to use the user’s current desktop resolution :slight_smile:

Cas :slight_smile:

I didn’t mean probems with the fullscreen, but if the application crash or locks up it’s not nice to have it fullscreen. Tried that a couple of times with things on this board.

You mean a window as big as possible while still maintaining the scale? Or lose the aspect ratio?

Yes, maintain the scale and use black borders if you can’t actually increase the UI size.

Cas :slight_smile:

Some strange behaviour on my dad’s laptop. Windows Vista, pretty decent NVidia.
Fullscreen and windowed it positions on the lower left, leaving the rest of the screen/window black… It doesn’t seem to do anything with my 640 by 480 request. It just uses the current resolution, and creates a window/screen that size?

Another question, I’m using MODs for music, but they only stream? Seems to cause hickups. Play is much smoother if I turn the music off. Maybe I should preload the whole stream (if possible)?

Nice game… I like retro ports -thats why I’am writing one. Runs fine on my winows 7 x32 system.
My tip: 1. Put the main class entry (loderunner.Game) into the Manifest file. Thats easy going when you export a game with Eclipse. 2. Move all natives (linux, mac, win 32/64) next to the jar. That may not you style if there are many files next to our jar, but its a great benefit for your user: They can play it on all supported systems with one download. And the batch file is no more needed for windows and mac, because the system search path for .ddl files it the working directory.
For windows user it would be also nice to have an exe file. You can create one easily out of your jar with Launch4j.
Greets,
Tobse

Thanks :slight_smile:

Good idea, I’ll have a look at this. Update: Works ok, but what is the added value? Maybe if I include the JRE’s, but then I still need 2 versions? (32/64 bit).

Some remarks on your game (I didn’t actually get to play it yet):
I usually am on a 1024x600 resolution, I like my netbook :slight_smile: Windowed is way too big, can’t see the lower half. Fullscreen doesn’t work, still gives me the huge window that I can’t resize :frowning:

Lose the CTRL-M’s in the shellscript (doesn’t work under Linux). Make it executable (chmod +x).
Oh, and please put your files in a directory! I just unzipped, what a mess…

On the positive side, it looks good, I’d like to try it :slight_smile:

Also thanks for reply. I’m not a linux user. Wat does this mean?:

[quote]Lose the CTRL-M’s in the shellscript (doesn’t work under Linux)
[/quote]
I have no chance to make the file executable under windows. Maybe I have to pack my app in a linux vm. Has anybody solved this problem?
I tested resizing my game, but it caused some problems with the nifty gui lib. Maybe I will include resizing in the future.

[/quote]
It means linux users get:
bash: ./xswing.sh: /bin/sh^M: bad interpreter: No such file or directory

Save your unix files with unix line-endings (Just a ‘\n’. Windows uses ‘\r\n’ ). Usually an editor option.

Maybe look at Cygwin, or try a dual boot.

BTW, I added a .EXE version with a nice icon. I included the 32bit JRE, I wonder if 64bit users need a 64bit JRE?

Played the applet version on windows XP, 32 bit. Ran just fine for me, with sound and everything.

It was a blast. Really brought me back - even remembered to controls :slight_smile: Very faithful recreation, and very well done. One of those simple games with so few actions you can take that nonetheless translate into surprisingly deep and interesting gameplay. Thank you for making it.

Thanks :slight_smile:

I’m running into problems now :frowning: I’m trying to add championship levels, but my guards are just too clever. They won’t do the stupid things they did in the original. Maybe I’ll add some way to ‘dumb’ 'm down during play. I’m thinking of a bomb, which would shake the screen and make all guards fall down if they’re on a bar (that’s the main problem, in the original they try to match your vertical position without thinking, so they just go stand in a hole, with no way out…). An other option would be to have a light switch, they may fall in if they can’t see :slight_smile:

there are a few bugs, like i would fall through a block when its still there. this is awesome work though, it brings me back to when the original lode runner was around when it was just black and green screen :smiley:

Works for me on Mac OS X, although I don’t like Loderunner too much. :slight_smile:

Blasphemy!

Although I don’t know if I’d like it if it didn’t bring me back the way it does. But I confess, I keep coming back here to play it :slight_smile:

You mean a trap? That’s a feature, not a bug :slight_smile: Sometimes (very rare) it’s possible a guard falls through a hole you dug… (probably a timing issue)