Hello,
I don’t want to use these Interpolators, because I don’t understand (like) the animation by an Alpha Object. But when I control my Transformations by a behaviour which is called every Frame I can’t set a local coordinate system for things like rotation. My Object always rotates around the origin of my Virtual Universe instead of the local Origin!!
I need something like
setTransformAxis();
, like in TransformInterpolator.
I don’t know how to integrate these Alpha object controlled Interpolators in my game design. If there are any proposals, you’re welcome ;)!
Game-Design:
MainClass | | GameUpdaterBehaviour Universe/View/Objectloader | | GameUpdater--->direct ---> TransformGroups updates (Transform3D) every Frame!!
Greets,
Juan