Hi,
I have a problem loading textures after the GLEventListener.init() method is done. If I load textures while processing the init() method, I can use them without a problem later on. But if I want to load a texture, after the execution of init(), I always receive zero as texture id from glGenTextures(). Is their any relation between the init() and glGenTextures() method? Or is the generation of texture objects only allowed in a specific state in OpenGL?
ciao torsten