Loading .sbm 3D model

Hello.

I am following a tutorial from the OpenGL superbible 6 book and I am working through one that requires me to “load” data from an sbm model.

I have been struggling to find much info at all on sbm models, especially anything like a starting point for loading one into java opengl (LWJGL).

My question is then, would I be losing any data or be at a disadvantage if I converted the sbm model to obj (through blender) ?
Also if anyone knows any Java resources for loading an sbm model that would be an interesting read aswell.

Thanks