loading maya models

are there any existing maya model loaders for jogl?

i would stay the obj format, which maya supports is well supported, and has many loaders available!

Hi, I’m interested too in a loader of models. What do you exactly mean with “obj format”? Do you mean .lwo? and where are these loaders? I’m googling from a couple of day but, really, I couldn’t find anything… :-/

thanks

The .obj format is different than the .lwo format.
You should be able to export into .obj format from Maya.
They you will need to include a .obj loader into your code.
There are .obj loaders out there somewhere, although you may have to gank them
from c++, or java3d, or some other engin.

Haven’t seen a simple “insert this into your JOGL code to load an .obj” loader yet.

Actually, IMO the question is inherently wrong. JOGL ports only low level GL (well and some surrounding stuff like GLUT & Co). Thus a “model loader for JOGL” is an oxymoron. JOGL does not support models. What you could find is OBJ format loader that will just pull OBJ in memory and let you process it like any other data structure (DOM or B-Tree).
A quick Google for “3D obj loader java” gave for instance http://java3d.j3d.org/utilities/loaders.html link. If it does not work for you try Googling with more keywords :).

Another way is to write your exporter plug-in for Maya. Maya comes with example exporter so you could probably modify that one to export into your format (that is if you have Maya Unlimited, I don’t think other versions come with SDK).