Loading+Displaying X3D Scenes in JOGL

Hello there,

what I want to do is to load a simple X3D Scene in my JOGL Application and display it in the Canvas. I found out that the Xj3D-Project should help me in that case, but I´m somehow helpless with that tool. I cant find any good tutorial or sample code to give a good start (for dummies, like me :slight_smile: ). So anyone here that can help me, providing a link, or post a short piece of code.

Thanks for your Help!

We don’t allow a direct to JOGL loading capability. If you want to use Xj3D then you need to also bring in the Aviatrix3D scene graph API as well, using Xj3D as a loader.

Thank you for linking to Aviatrix3D! Very nice project with good examples. I will give it a go! I read about the 2.0 version will be out soon? Can u give a approximate date when it will be out?

I’m probably going to push out a milestone release of AV3D 2.0 in the next week. We also have a 1.1 release timed for the end of this week to coincide with all the fixes that we needed for Xj3D 1.0, which will also be released by the end of the week. Xj3D 1.0 does not run with the AV3D 2.0 codebase as there are quite a few major differences between the two. Also, all the examples online are for the 1.0 codebase. Thus you’re somewhat stuck with either the old pre-JSR API and the current Xj3D code, or wait for another month or so for the post Xj3D 1.0 codebase to stablise with the new AV3D 2.0 API set.