I’m using GLJPanel inside a Swing application for a list of screenshots,about 1024x768
I want to create textures from images when it need and not on init()
I can’t load in display() because it stop the paint for about 1sec.
i try to load with TextureIO.newTexture() in a separate Thread but it say that it is out of opengl thread…
What the best way for load big texture at runtime ?
thanks