So I am trying to do terrain following and later on collision avoidance. Well, I use loaders to construct all of my objects. The specific one is the VRML loader.
Anyways, how do you set capabilities to the Shape3D objects that the loader creates. The loader returns a scene, so how do you get down to the terminals of the scene to get to the Shape3D so that you can set capabilities like ALLOW_GEOMETRY_READ.
Thanks