Load Tiled map

Does anyone have any good tutorials on loading a Tiled map and setting it up in the game? I’ve been searching around, but not sure i’ve found the right information as I know this has been changed recently. I found the page on the LibGDX wiki but it doesn’t really explain it. It just explains components of the map. I’m working on my Pacman game.

Do I have to use the texturepacker if I loaded my tileset as a full set?

EDIT: Ah sorry, seems the link I posted was outdated. They should keep their own tests up to date :confused:
Never used LibGDX (Slick2d forever! Woo!), so I can’t really help too much, but this might help:
https://github.com/badlogic/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/TiledMapTest.java

Be very careful looking at libgdx map tutorials - ones before 2013 are almost for sure outdated, and anything using map packing, atlases, or tiled-preprocessor is obsolete now. For example the link DeadlyFugu posted is outdated. For an up-to-date tutorial go here - jump to the parts you need. If copy+pasted code doesn’t work, it could be because your libgdx is not updated, in that case, just run the setup-ui.jar in the main libgdx folder and update your libraries.

Are you looking for a tutorial on how to literally ‘load’ the tiles into memory? (ready for rendering)

Or are you looking for a LibGDX tutorial on how to render them with textures etc ~_^

(I’m in the middle of making a Java2D TiledMapLoader, TiledMapMaker / TiledMapSaver ^_^)

This is a thread I opened about tiled maps, collision and Tiled software. I think it is as good as any tutorials if you care to copy the code and modify it to learn what does what: http://www.java-gaming.org/topics/libgdx-tiledmaptile-ids-or-something-else-to-determine/29572/msg/271748/view.html

Dude, I FREAKING LOVE YOU.
Ty for that link.