Hi, this probably came up before, but I’m just wondering how are you guys dealing with loading large background images? I have a tile based map and my entire map is consist of 72 X 72 tiles, I have no problem building the map, just when it comes to loading a large background its lagging my game pretty badly. How would you guys load an 2363 X 1265 background image?
I’ve thought about chopping it into blocks, but that would be harder to do parallel scrolling, my idea is use the getSubImage method from the bufferImage to do the scrolling, but with large image lagging my game this doesn’t seem viable. Any tips welcome, thanks in advance. ;D
