As a lot of others here on this forum, I’m also developing my own “engine”/game in my free time.
At the moment, I try to build some sort of round base strategy game with procedural terrain which runs as a fronted for a browsergame.
The last few days I did a lot of refactoring split my project up in different modules and so on.
And because now my game code isn’t anymore directly bound to all the other stuff I decided to just open-source all the stuff.
Perhaps someone will find something useful he can use for his own project, or another will perhaps help me with some tips or even commits to the project.
Right now the project only has some basic OpenGL rendering stuff in it, but I think i will add some application code too in the next days(example shaders …, perhaps the little space shooter which is based on this library and is lying around somewhere)