Little LWJGL applet demo

I just tried in FF and it seems ok.

Chrome is a great browser, generally, btw…

That ninja should be careful Leon has a gun

(this is not in the demo, don’t want to upload these copyrighted thingies, they don’t do anything but pose anyway)

http://img63.imageshack.us/img63/9462/combat.png

Looking good, how did you load the models?

I used the mri.v3ds loader that can parse .3ds files http://www.multi.fi/~mbc/v3ds/Decode3dsApplet.html, although it has a big mistake in it currently and i had to write some reverse engineering code for the decoded text to get textures working properly because it currently acts like material name = texture file name but that’s not true, materials can have texture’s attached to them and the texture file name is in the decoded text under material property MAT_TEXMAP but it’s in hexademical.

Nice job, that’s pretty annoying when it just doesn’t work. I usually give up.

Did you consider ripping out the model loading code from jmonkeyengine or ardor3d? http://www.ardor3d.com

nop.
Wanted to use a separate loading library.